Website powered by

TeamLiquid - LQD Clothing Trailer Environment Art

I had the pleasure of working together with TeamLiquid to bring their next clothing brand (LQD) trailer to final.
My responsibilities were to create the entire environment for the trailer along with setting up the metahuman characters, Hiring and managing character artists for the clothing, applying the clothing to metahuman, and doing some initial poses and camera animations. and doing final clothing turntables.
After that, I delivered it to their amazing in-house team where they finalized the characters, added animations and camera angles/grading, and taking the entire thing to final.
Due to the short timeframe, I had to use most assets from personal projects or the Unreal Engine marketplace. in terms of modeling, the checkpoint in the back and all the concrete blockades are made by me. the rest is from external resources.

You can check out the clothing here: https://store.teamliquid.com/pages/lqd

Final Trailer